Activision showed its “Neksten”

As part of the Game Developers Conference Activision showed its new system of rendering of the human face. This next generation technology developed by the research team Activision Blizzard, It is designed to derive the details of the heads of game characters to a new level.

There was a record of a demonstration in which a virtual bald man (yes, the same one shown by NVIDIA) diligently crowned various grimaces. The resulting result is really impressive, but do not flatter yourself: before we see the practical application of new technology, a lot of time will pass. On the one hand, there were no prototypes in the bench machine on which the techno-Demo worked-it was a simple laptop with the GTX 680 video card, which calmly produced 180 frames per second. But on the other hand, the scene itself turned out to be relatively easy – there was nothing in it but the character’s head.

On March 28, 2013, Metal Gear Solid 5: The Phantom Pain was announced and demonstrated and demonstrated

March 28, 2013 The first video Broken Age

The best comments

The head of the price independentcasinosites.co.uk/ list will now be highly detailed. It remains to add graphon to the doors and count the new engine is ready.

in places straight a frighteningly realistic. Perhaps even particularly suspicious people will no longer be able to bring the heads of the NPS from Scotgan.
Although others, on the contrary, only rejoice in this.
But, as it seems to me, it is straight by such a cool animation with something even spoils the whole picture. Perhaps they will not understand me now, but I will try to explain my point of view.
I remember the times with PS1 and Lara Croft (just something was remembered right away), and somehow the angular Lara with her clumsy animation was perceived quite normally. Like, this is a game, this is just a GG model … And when she stuck in the doorways, she disappeared under the floor, as it did not naturally move, it was perceived normally.
And now, when you look at what kind of games where there are really good and “living” animation, these same models are perceived even less alive. I don’t know how to explain more correctly and more understandable … But in Lara, as a character, something more believed than in the GG from L.A. Noir who very vividly expressed his emotions on his face, but at the same time his body was some kind of clumsy alien body attached to, almost a living head.
And when such models of characters look more realistic begin to create something indescribable (the same failures to level and so on), it adds some kind of comic … when this happened in those days, it was perceived as granted.
Honestly, I somehow knocked down so that the people probably will not understand what I mean :)

Ehhh does not come out something with my expression today … well, something like that you described something vaguely reminiscent of what I meant (but only partially! It is clear that I am realistic games well, I don’t perceive as life as life!)

Now I’ll try to explain somehow more likely, I just tried to write more here … Um … officially something, but now I’ll try to describe at a level as I would tell my friends for beer. Something in this style:
You play Lara (I don’t know what exactly I like it as an example. Although I know. lol.) And now you run such in triangular forests and fields (figuratively speaking), there are triangular trees with triangular colors around … Yes, and you yourself are all such a triangular run and then you stop at the triangular temple, as for open the castle. You climb into the inventory and making your way through a pile of weapons and supplies find the key the size of both triangular breasts of Lara (by the way, you get it from the maaaaalenic backpack on your shoulders.This, in fact, is also important). Lara pierces the door with the key through the temple and sees a triangular tiger, takes out pistols from the air (which are lifted into its square fists) and begins to shoot into the enemy. You sit and think "normally cho =)"
Now the second situation:
Fresh game with a graphone.
You run all such a sparkling with polygons through a highly detailed forest scaring off local tessilled (correctly at least wrote the word then?) toads and run to the door to, relatively speaking, a hut where your partner awaits you. He disappeared through the textures of a high -polygonal head repeats you about something and at that time his animation gives a malfunction and he begins to talk about serious things with his mouth closed, about the problems in his personal life and blah blah, then the air pushes the air from a distance of half a meter and the door opens up miraculously. You run into the hut, you just have a weapon in your hands and you are wrapping up adversaries. In such situations, I think "Azazaz you saw his mouth did not move Azazz and then he opened the door of Azaz at a distance, and I magically got a barrel in the hands of Azaza"
That is, then all the crooked was perceived normally. Like "What did you want?". Now when a photo is a realistic picture around you and something happens that I tried to describe above, this already causes easy indignation.
Well, maybe I just have it. Maybe I’m just like that. So I mean that before, more in triangles, but now when the graphics is such … then I want that the models would move in accordance. This is I say only about games with a photo realistic picture. Here the graphodracy has nothing to do with.

Really impressive, while only l has approached this.A. Noire. But here it looks much better. On the other hand – and are we often in shooters, and other games, we peer into the faces of all NPCs? I think this will be only for more or less the main characters. First, at least.

Not only the graphone, but also the realistic physics of the interaction of doors with the feet of the price list. NVIDIA just showed a demo with destruction – this technology and apply to the door.

About this, Kirill Oreshkin in a review on Deus X: Newman Revolishna said. That before our imagination made more and more realistic. And now the graphics do this for him and sometimes it is not like our brains and they are looking for a catch, so to speak

I still did not understand why this technology is so revolutionary? After all, Rockstar with their MotionScan achieved about the same facial expressions. Or I didn’t understand anything?

We will return to those days when in RPG there were KAT scenes of dialogs with the face of NPC and the rear background.Hello 90s!

Oh, I thought that the activist would soon close all the brands except code.And only 1.And here is the technology of face animation. The cat there is sleeping on his mattress calmly.And he does not give a damn what kind of console generation is already there.It is very strange that he did something at least.